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if (BaseJob == Job_Summoner) {
bonus bDef,150;
bonus bMdef,15;
bonus2 bVariableCastrate,"SU_FRESHSHRIMP",-50;
bonus2 bVariableCastrate,"SU_BUNCHOFSHRIMP",-50;
bonus2 bVariableCastrate,"SU_TUNABELLY",-50;
bonus2 bVariableCastrate,"SU_TUNAPARTY",-50;
bonus2 bVariableCastrate,"SU_GROOMING",-50;
bonus2 bVariableCastrate,"SU_PURRING",-50;
bonus2 bVariableCastrate,"SU_SHRIMPARTY",-50;
}
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