bonus bMaxHP,2000; bonus bMaxSP,200; bonus bDelayrate,-10; bonus2 bSubClass,Class_Boss,15; bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
.@r = getequiprefinerycnt(EQI_GARMENT); if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) bonus2 bSkillCooldown,"RA_UNLIMIT",-18000; sc_end SC_UNLIMIT;