bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"GN_CARTCANNON",200; bonus2 bSkillAtk,"GN_CART_TORNADO",100; bonus2 bResEff,Eff_Stone,10000;
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { bonus2 bSkillAtk,"GN_CARTCANNON",15*.@r; bonus2 bSkillAtk,"GN_CART_TORNADO",10*.@r; }