bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSkillAtk,"GN_CARTCANNON",200; bonus2 bSkillAtk,"GN_CART_TORNADO",100; bonus2 bResEff,Eff_Stone,10000;
.@r = getequiprefinerycnt(EQI_ARMOR); if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) bonus bAtkRate,3*.@r;