bonus bMaxHP,2000; bonus bMaxSP,200; bonus2 bSubEle,Ele_Fire,50; bonus2 bSubEle,Ele_Water,50; bonus2 bSubEle,Ele_Wind,50; bonus2 bSubEle,Ele_Earth,50; bonus2 bResEff,Eff_Freeze,10000;
.@r = getequiprefinerycnt(EQI_SHOES); if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) bonus2 bSkillCooldown,"GC_DARKILLUSION",-500*(.@r/2);