if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bMagicAtkEle,Ele_Fire,40; bonus2 bMagicAtkEle,Ele_Water,40; bonus2 bMagicAtkEle,Ele_Wind,40; bonus2 bMagicAtkEle,Ele_Earth,40; bonus2 bMagicAtkEle,Ele_Neutral,40; bonus2 bSubClass,Class_Boss,10; }