if (BaseJob == Job_Summoner) {
bonus bAtkRate,15;
bonus2 bVariableCastrate,"SU_PICKYPECK",-50;
bonus2 bVariableCastrate,"SU_ARCLOUSEDASH",-50;
bonus2 bVariableCastrate,"SU_SCAROFTAROU",-50;
bonus2 bVariableCastrate,"SU_LUNATICCARROTBEAT",-50;
bonus2 bVariableCastrate,"SU_HISS",-50;
bonus2 bVariableCastrate,"SU_POWEROFFLOCK",-50;
bonus2 bVariableCastrate,"SU_SVG_SPIRIT",-50;
}
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