if (BaseJob == Job_Summoner) {
bonus bMatkRate,15;
bonus2 bVariableCastrate,"SU_SV_STEMSPEAR",-50;
bonus2 bVariableCastrate,"SU_SV_ROOTTWIST",-50;
bonus2 bVariableCastrate,"SU_CN_METEOR",-50;
bonus2 bVariableCastrate,"SU_CN_POWDERING",-50;
bonus2 bVariableCastrate,"SU_CHATTERING",-50;
bonus2 bVariableCastrate,"SU_MEOWMEOW",-50;
bonus2 bVariableCastrate,"SU_NYANGGRASS",-50;
}
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