bonus bFixedCast,-300;
bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1500;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayrate,-8; bonus2 bSkillCooldown,"RA_ARROWSTORM",-300*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",20*(.@r/2);
bonus2 bAddRace,RC_All,15; bonus2 bSkillAtk,"RA_ARROWSTORM",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
bonus2 bAddRace,RC_All,15;
bonus2 bSkillCooldown,"SC_FEINTBOMB",-1800; bonus2 bSkillAtk,"SC_TRIANGLESHOT",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);