.@r = getequiprefinerycnt(EQI_HEAD_TOP);
bonus bDelayrate,-5;
bonus2 bSkillAtk,"SC_FATALMENACE",15*(.@r/2);
bonus2 bSkillAtk,"SC_TRIANGLESHOT",15*(.@r/2);
bonus2 bAddSize,Size_All,4*(.@r/3);
if (.@r>=11)
autobonus "{ bonus2 bAddClass,Class_All,20; bonus bAgi,100; }",30,10000,BF_WEAPON;
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