bonus bCritAtkRate,10; bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",10;
bonus bCritical,15; bonus2 bSkillAtk,"ABC_FRENZY_SHOT",15;
bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",20*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
bonus bBaseAtk,80; bonus bCritAtkRate,15; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
bonus bBaseAtk,80;
bonus bCritical,20; bonus bCritAtkRate,20; bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(getequiprefinerycnt(EQI_HEAD_TOP)/2);
bonus bShortAtkRate,8; bonus bLongAtkRate,8;
bonus2 bAddClass,Class_Boss,10;