.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,80; bonus2 bMagicAtkEle,Ele_Wind,4*(.@r/2); bonus2 bMagicAtkEle,Ele_Water,4*(.@r/2); bonus2 bMagicAtkEle,Ele_Fire,4*(.@r/2);
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bBaseAtk,80; bonus2 bSkillAtk,"KO_JYUMONJIKIRI",8*(.@r/2); bonus2 bSkillAtk,"KO_BAKURETSU",8*(.@r/2);
bonus bShortAtkRate,8; bonus bLongAtkRate,8;
bonus bCritical,10; bonus bCritAtkRate,10;
bonus bAspd,2;
bonus2 bMagicAtkEle,Ele_All,10;