if (eaclass()&EAJL_THIRD && BaseJob == Job_Hunter) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-2000; bonus2 bSkillAtk,"SN_SHARPSHOOTING",5*(.@r/2); bonus2 bSkillAtk,"RA_ARROWSTORM",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Alchemist) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"GN_SPORE_EXPLOSION",-1000; bonus2 bSkillAtk,"GN_CARTCANNON",5*(.@r/2); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_CANNONSPEAR",-500; bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2); bonus2 bSkillAtk,"LG_CANNONSPEAR",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",-1500; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5*(.@r/2); bonus2 bSkillAtk,"RK_HUNDREDSPEAR",5*(.@r/2); }
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*(.@r/2); bonus2 bSkillAtk,"CG_ARROWVULCAN",5*(.@r/2);