if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"RG_BACKSTAP",5*(.@r/2); bonus2 bSkillAtk,"SC_FATALMENACE",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Assassin) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus bDelayrate,-10; bonus2 bSkillAtk,"AS_GRIMTOOTH",5*(.@r/2); bonus2 bSkillAtk,"GC_ROLLINGCUTTER",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Knight) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RK_SONICWAVE",-1500; bonus2 bSkillAtk,"KN_BOWLINGBASH",5*(.@r/2); bonus2 bSkillAtk,"RK_SONICWAVE",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Crusader) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_SHIELDPRESS",-1500; bonus2 bSkillAtk,"LG_EARTHDRIVE",5*(.@r/2); bonus2 bSkillAtk,"LG_SHIELDPRESS",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Blacksmith) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; bonus2 bSkillAtk,"NC_POWERSWING",5*(.@r/2); bonus2 bSkillAtk,"NC_AXETORNADO",5*(.@r/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Monk) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SR_RAMPAGEBLASTER",-1000; bonus2 bSkillAtk,"SR_SKYNETBLOW",5*(.@r/2); bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",5*(.@r/2); }