.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"SC_TRIANGLESHOT",8*(.@r/2); bonus2 bSkillAtk,"ABC_FRENZY_SHOT",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_AIMEDBOLT",8*(.@r/2); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"RA_ARROWSTORM",8*(.@r/2); bonus2 bSkillAtk,"WH_GALESTORM",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,15; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10*(.@r/2);