bonus bAtkRate,25; bonus2 bAddEff,Eff_Freeze,2000; /*unknown Rate*/
autobonus "{ bonus2 bAddEle,Ele_Fire,20; }",30,10000,BF_WEAPON; /*unknown Rate*/
bonus bShortAtkRate,15; bonus bLongAtkRate,15; bonus bHPGainValue,200; bonus bSPGainValue,20;
bonus bAtkRate,25; bonus2 bAddEff,Eff_Stun,500; bonus2 bAddEff,Eff_Curse,500; bonus2 bAddEff,Eff_Silence,500; bonus2 bAddEff,Eff_Poison,500; bonus2 bAddEff,Eff_Bleeding,500; /*Unknown Rate*/
bonus2 bMagicAddClass,Class_Boss,15;
bonus2 bSubEle,Ele_Ghost,15; skill "SA_SPELLBREAKER",5;
bonus2 bSubEle,Ele_Dark,15; skill "PA_PRESSURE",5;
bonus bDef,500; bonus2 bResEff,Eff_Freeze,10000;
bonus bMaxHPrate,50; bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",1,70,BF_MAGIC,0; /*Unknown Rate*/
bonus bMaxHPrate,50; bonus3 bAddEffWhenHit,Eff_Freeze,2000,ATF_WEAPON|ATF_MAGIC; /*Unknown Rate*/
bonus bMaxHPrate,25; bonus3 bAutoSpellWhenHit,"PR_KYRIE",10,(30+70*(readparam(bInt)>=99)); /*Unknown Rate*/
bonus2 bSkillAtk,"WZ_METEOR",70;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus bAspd,1; bonus bMatkRate,10;
bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player_Doram,35;
bonus2 bSkillUseSP,"AB_CHEAL",50;
bonus bInt,JobLevel/3; bonus bMdef,JobLevel/3;
bonus bMaxHPrate,50; skill "WZ_HEAVENDRIVE",5;
bonus bAtkRate,15; bonus bMatkRate,15; skill "NPC_STONESKIN",2;
bonus bStr,26; bonus5 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",4,20,BF_WEAPON,0; /*Unknown Rate*/
bonus bInt,26; bonus5 bAutoSpellWhenHit,"NPC_WIDESLEEP",4,20,BF_MAGIC,0; /*Unknown Rate*/
bonus bVit,26; bonus5 bAutoSpellWhenHit,"NPC_WIDESTONE",4,20,BF_MAGIC,0; /*Unknown Rate*/
bonus2 bSubEle,Ele_Ghost,50; bonus3 bAddEffWhenHit,Eff_Confusion,100,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Fear,100,ATF_WEAPON|ATF_MAGIC; /*Unknown Rate*/
bonus2 bAddRace,RC_All,30; bonus2 bAddItemHealRate,513,30*BaseLevel;
bonus bAtkRate,10; bonus2 bAddEff,Eff_Freeze,1000; /*Unknown Rate*/
autobonus "{ bonus2 bAddEle,Ele_Fire,10; }",15,10000,BF_WEAPON; /*Unknown Rate*/
bonus bShortAtkRate,10; bonus bLongAtkRate,10; bonus bHPGainValue,100; bonus bSPGainValue,10;
bonus bAtkRate,10; bonus2 bAddEff,Eff_Stun,250; bonus2 bAddEff,Eff_Curse,250; bonus2 bAddEff,Eff_Silence,250; bonus2 bAddEff,Eff_Poison,250; bonus2 bAddEff,Eff_Bleeding,250; /*Unknown Rate*/
bonus2 bMagicAddClass,Class_Boss,5;
bonus2 bSubEle,Ele_Ghost,15;
bonus2 bSubEle,Ele_Dark,15;
bonus bDef,150; bonus2 bResEff,Eff_Freeze,10000;
bonus bMaxHPrate,25;
bonus bAspd,1; bonus bMatkRate,5;
bonus2 bAddRace,RC_DemiHuman,25; bonus2 bAddRace,RC_Player_Doram,25;
bonus2 bSkillUseSP,"AB_CHEAL",25;
bonus bInt,JobLevel/10; bonus bMdef,JobLevel/10;
bonus bAtkRate,10; bonus bMatkRate,10;
bonus2 bSubEle,Ele_Ghost,30; bonus3 bAddEffWhenHit,Eff_Confusion,50,ATF_WEAPON|ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Fear,50,ATF_WEAPON|ATF_MAGIC; /*Unknown Rate*/
bonus2 bAddRace,RC_All,10; bonus2 bAddItemHealRate,513,10*BaseLevel;
bonus bFlee2,10;
skill "RA_CAMOUFLAGE",5; sc_end SC_CAMOUFLAGE;
bonus bMatkRate,10; bonus2 bVariableCastrate,"SL_KAIZEL",-50;
bonus bAtkRate,15; skill "PA_GOSPEL",10;
bonus bMaxHPrate,15; bonus2 bSubEle,Ele_Dark,10;
bonus bMatkRate,10; skill "WL_DRAINLIFE",5;
bonus2 bAddSize,Size_All,30; bonus2 bMagicAddSize,Size_All,30;
bonus bDelayrate,-25;
bonus bFixedCastrate,-70;