bonus bAtkRate,10; bonus bMaxHPrate,5;
bonus bAtkRate,5; bonus bMaxHPrate,10;
bonus bAtkRate,15; skill "PA_GOSPEL",10;
skill "AB_CLEARANCE",5; if (BaseLevel>=100) { bonus2 bMagicAtkEle,Ele_Holy,50; bonus2 bResEff,Eff_Silence,5000; bonus2 bResEff,Eff_Stun,5000; } else { bonus2 bMagicAtkEle,Ele_Holy,15; bonus2 bResEff,Eff_Silence,2000; bonus2 bResEff,Eff_Stun,2000; }