.@r = getequiprefinerycnt(EQI_ARMOR); skill "NPC_STONESKIN",1; bonus2 bSkillCooldown,"NPC_STONESKIN",-2000*.@r;
bonus3 bAutoSpellWhenHit,"NPC_STONESKIN",6,50;
bonus2 bAddSize,Size_All,30; bonus2 bMagicAddSize,Size_All,30;