.@r = getequiprefinerycnt(EQI_SHOES);
skill "SA_VOLCANO",1;
bonus3 bAutoSpellWhenHit,"WZ_METEOR",5,-100;
if (BaseLevel >= 100)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,10*.@r; }",30,15000,BF_WEAPON;
else if (BaseLevel <= 99)
autobonus2 "{ bonus2 bMagicAtkEle,Ele_Fire,5*.@r; }",30,15000,BF_WEAPON;
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