bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillCooldown,"SR_FLASHCOMBO",-1000; if ((.@eq + .@weapon) >= 22) { .@val += 15; } } if (.@val) { bonus2 bSkillAtk,"SR_TIGERCANNON",.@val; }
bonus bAspdRate,10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",25; bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",25; } if ((.@eq + .@weapon) >= 18) { bonus bCritical,15; if ((.@eq + .@weapon) >= 22) { bonus bCritAtkRate,20; } }
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } }
.@sum = getequiprefinerycnt(EQI_HAND_R)+getequiprefinerycnt(EQI_GARMENT); bonus bBaseAtk,30; if (.@sum >= 7) { bonus bLongAtkRate,5; } if (.@sum >= 18) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",20; } if (.@sum >= 22) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; }
bonus bLongAtkDef,-35;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",10;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",20;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",30;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",40;
bonus2 bSkillAtk,"RL_HAMMER_OF_GOD",50;
bonus2 bSkillAtk,"GS_DISARM",10;
bonus2 bSkillAtk,"GS_DISARM",20;
bonus2 bSkillAtk,"GS_DISARM",30;
bonus2 bSkillAtk,"GS_DISARM",40;
bonus2 bSkillAtk,"GS_DISARM",50;
bonus2 bSkillAtk,"KN_BOWLINGBASH",10;
bonus2 bSkillAtk,"KN_BOWLINGBASH",20;
bonus2 bSkillAtk,"KN_BOWLINGBASH",30;
bonus2 bSkillAtk,"KN_BOWLINGBASH",40;
bonus2 bSkillAtk,"KN_BOWLINGBASH",50;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",10;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",20;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",30;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",40;
bonus2 bSkillAtk,"KN_BRANDISHSPEAR",50;
bonus2 bSkillAtk,"CR_HOLYCROSS",10;
bonus2 bSkillAtk,"CR_HOLYCROSS",20;
bonus2 bSkillAtk,"CR_HOLYCROSS",30;
bonus2 bSkillAtk,"CR_HOLYCROSS",40;
bonus2 bSkillAtk,"CR_HOLYCROSS",50;
bonus2 bSkillAtk,"CR_GRANDCROSS",10;
bonus2 bSkillAtk,"CR_GRANDCROSS",20;
bonus2 bSkillAtk,"CR_GRANDCROSS",30;
bonus2 bSkillAtk,"CR_GRANDCROSS",40;
bonus2 bSkillAtk,"CR_GRANDCROSS",50;
bonus2 bSkillAtk,"WZ_METEOR",10;
bonus2 bSkillAtk,"WZ_METEOR",20;
bonus2 bSkillAtk,"WZ_METEOR",30;
bonus2 bSkillAtk,"WZ_METEOR",40;
bonus2 bSkillAtk,"WZ_METEOR",50;
bonus2 bSkillAtk,"WZ_VERMILION",10;
bonus2 bSkillAtk,"WZ_VERMILION",20;
bonus2 bSkillAtk,"WZ_VERMILION",30;
bonus2 bSkillAtk,"WZ_VERMILION",40;
bonus2 bSkillAtk,"WZ_VERMILION",50;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",10;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",20;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",30;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",40;
bonus2 bSkillAtk,"WZ_HEAVENDRIVE",50;
bonus2 bSkillAtk,"MG_FIREBOLT",10; bonus2 bSkillAtk,"MG_COLDBOLT",10; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",10;
bonus2 bSkillAtk,"MG_FIREBOLT",20; bonus2 bSkillAtk,"MG_COLDBOLT",20; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",20;
bonus2 bSkillAtk,"MG_FIREBOLT",30; bonus2 bSkillAtk,"MG_COLDBOLT",30; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",30;
bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_COLDBOLT",40; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",40;
bonus2 bSkillAtk,"MG_FIREBOLT",50; bonus2 bSkillAtk,"MG_COLDBOLT",50; bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",50;
bonus2 bSkillAtk,"WS_CARTTERMINATION",10;
bonus2 bSkillAtk,"WS_CARTTERMINATION",20;
bonus2 bSkillAtk,"WS_CARTTERMINATION",30;
bonus2 bSkillAtk,"WS_CARTTERMINATION",40;
bonus2 bSkillAtk,"WS_CARTTERMINATION",50;
bonus bCritAtkRate,5;
bonus bCritAtkRate,10;
bonus bCritAtkRate,15;
bonus bCritAtkRate,20;
bonus bCritAtkRate,25;
bonus2 bSkillAtk,"AM_ACIDTERROR",10;
bonus2 bSkillAtk,"AM_ACIDTERROR",20;
bonus2 bSkillAtk,"AM_ACIDTERROR",30;
bonus2 bSkillAtk,"AM_ACIDTERROR",40;
bonus2 bSkillAtk,"AM_ACIDTERROR",50;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",10;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",20;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",30;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",40;
bonus2 bSkillAtk,"CR_ACIDDEMONSTRATION",50;
bonus2 bSkillAtk,"AS_SONICBLOW",10;
bonus2 bSkillAtk,"AS_SONICBLOW",20;
bonus2 bSkillAtk,"AS_SONICBLOW",30;
bonus2 bSkillAtk,"AS_SONICBLOW",40;
bonus2 bSkillAtk,"AS_SONICBLOW",50;
bonus2 bSkillAtk,"ASC_METEORASSAULT",10;
bonus2 bSkillAtk,"ASC_METEORASSAULT",20;
bonus2 bSkillAtk,"ASC_METEORASSAULT",30;
bonus2 bSkillAtk,"ASC_METEORASSAULT",40;
bonus2 bSkillAtk,"ASC_METEORASSAULT",50;
bonus2 bSkillAtk,"RG_BACKSTAP",10;
bonus2 bSkillAtk,"RG_BACKSTAP",20;
bonus2 bSkillAtk,"RG_BACKSTAP",30;
bonus2 bSkillAtk,"RG_BACKSTAP",40;
bonus2 bSkillAtk,"RG_BACKSTAP",50;
bonus2 bSkillAtk,"RG_RAID",10;
bonus2 bSkillAtk,"RG_RAID",20;
bonus2 bSkillAtk,"RG_RAID",30;
bonus2 bSkillAtk,"RG_RAID",40;
bonus2 bSkillAtk,"RG_RAID",50;
bonus2 bSkillAtk,"PR_MAGNUS",10;
bonus2 bSkillAtk,"PR_MAGNUS",20;
bonus2 bSkillAtk,"PR_MAGNUS",30;
bonus2 bSkillAtk,"PR_MAGNUS",40;
bonus2 bSkillAtk,"PR_MAGNUS",50;
bonus2 bAddSize,Size_All,5;
bonus2 bAddSize,Size_All,10;
bonus2 bAddSize,Size_All,15;
bonus2 bAddSize,Size_All,20;
bonus2 bAddSize,Size_All,25;
bonus2 bSkillAtk,"MO_CHAINCOMBO",10;
bonus2 bSkillAtk,"MO_CHAINCOMBO",20;
bonus2 bSkillAtk,"MO_CHAINCOMBO",30;
bonus2 bSkillAtk,"MO_CHAINCOMBO",40;
bonus2 bSkillAtk,"MO_CHAINCOMBO",50;
bonus2 bSkillAtk,"MO_COMBOFINISH",10;
bonus2 bSkillAtk,"MO_COMBOFINISH",20;
bonus2 bSkillAtk,"MO_COMBOFINISH",30;
bonus2 bSkillAtk,"MO_COMBOFINISH",40;
bonus2 bSkillAtk,"MO_COMBOFINISH",50;
bonus2 bSkillAtk,"HT_BLITZBEAT",10;
bonus2 bSkillAtk,"HT_BLITZBEAT",20;
bonus2 bSkillAtk,"HT_BLITZBEAT",30;
bonus2 bSkillAtk,"HT_BLITZBEAT",40;
bonus2 bSkillAtk,"HT_BLITZBEAT",50;
bonus2 bSkillAtk,"AC_DOUBLE",10;
bonus2 bSkillAtk,"AC_DOUBLE",20;
bonus2 bSkillAtk,"AC_DOUBLE",30;
bonus2 bSkillAtk,"AC_DOUBLE",40;
bonus2 bSkillAtk,"AC_DOUBLE",50;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; bonus2 bSkillAtk,"DC_THROWARROW",10;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",20; bonus2 bSkillAtk,"DC_THROWARROW",20;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",30; bonus2 bSkillAtk,"DC_THROWARROW",30;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",40; bonus2 bSkillAtk,"DC_THROWARROW",40;
bonus2 bSkillAtk,"BA_MUSICALSTRIKE",50; bonus2 bSkillAtk,"DC_THROWARROW",50;
bonus2 bSkillAtk,"CG_ARROWVULCAN",10;
bonus2 bSkillAtk,"CG_ARROWVULCAN",20;
bonus2 bSkillAtk,"CG_ARROWVULCAN",30;
bonus2 bSkillAtk,"CG_ARROWVULCAN",40;
bonus2 bSkillAtk,"CG_ARROWVULCAN",50;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",10;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",30;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",40;
bonus2 bSkillAtk,"KO_JYUMONJIKIRI",50;
bonus2 bSkillAtk,"NJ_HUUMA",10;
bonus2 bSkillAtk,"NJ_HUUMA",20;
bonus2 bSkillAtk,"NJ_HUUMA",30;
bonus2 bSkillAtk,"NJ_HUUMA",40;
bonus2 bSkillAtk,"NJ_HUUMA",50;
bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; bonus2 bSkillAtk,"NJ_HUUJIN",10;
bonus2 bSkillAtk,"NJ_KOUENKA",20; bonus2 bSkillAtk,"NJ_HYOUSENSOU",20; bonus2 bSkillAtk,"NJ_HUUJIN",20;
bonus2 bSkillAtk,"NJ_KOUENKA",30; bonus2 bSkillAtk,"NJ_HYOUSENSOU",30; bonus2 bSkillAtk,"NJ_HUUJIN",30;
bonus2 bSkillAtk,"NJ_KOUENKA",40; bonus2 bSkillAtk,"NJ_HYOUSENSOU",40; bonus2 bSkillAtk,"NJ_HUUJIN",40;
bonus2 bSkillAtk,"NJ_KOUENKA",50; bonus2 bSkillAtk,"NJ_HYOUSENSOU",50; bonus2 bSkillAtk,"NJ_HUUJIN",50;
bonus2 bMagicAtkEle,Ele_Earth,5; bonus2 bMagicAtkEle,Ele_Fire,5; bonus2 bMagicAtkEle,Ele_Water,5; bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15;
bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Fire,20; bonus2 bMagicAtkEle,Ele_Water,20; bonus2 bMagicAtkEle,Ele_Wind,20;
bonus2 bMagicAtkEle,Ele_Earth,25; bonus2 bMagicAtkEle,Ele_Fire,25; bonus2 bMagicAtkEle,Ele_Water,25; bonus2 bMagicAtkEle,Ele_Wind,25;
bonus bBaseAtk,50; bonus bMatk,50; if (getequiprefinerycnt(EQI_GARMENT)>=9) { bonus bVariableCastrate,-15; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; }
Новичок
Суперновичок
Мечник
Вор
Торговец
Послушник
Маг
Лучник
Рыцарь
Убийца
Кузнец
Священник
Волшебник
Охотник
Крестоносец
Разбойник
Алхимик
Монах
Мудрец
Бард
Танцовщица
Командор
Ассасин
Оружейник
Епископ
Архимаг
Снайпер
Паладин
Сталкер
Биохимик
Мистик
Профессор
Менестрель
Цыганка
Рунмейстер
Каратель
Механик
Архиепископ
Чародей
Рейнджер
Тамплиер
Преследователь
Генетик
Отшельник
Элементалист
Маэстро
Муза
Таэквондист
Гладиатор
Медиум
Ниндзя
Стрелок
Призыватель
Звездный император
Жнец душ
Кагеро/Оборо
Мятежник