.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_CRIMSONROCK",7*(.@r_weapon/2); bonus2 bSkillAtk,"WL_COMET",5*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);