.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"SP_SPA",5*(.@r_weapon/2); bonus2 bSkillAtk,"SP_SWHOO",5*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SU_CN_METEOR",-1000; bonus2 bSkillAtk,"SU_CN_METEOR",5*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_ADORAMUS",5*(.@r_weapon/2);