.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"SO_PSYCHIC_WAVE",-1000; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_Holy,7; bonus2 bSkillAtk,"AB_JUDEX",5*(.@r_weapon/2);