.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",7*(.@r_weapon/2);
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,70; bonus2 bSkillAtk,"WL_HELLINFERNO",7*(.@r_weapon/2);