.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
.@r_shield = getequiprefinerycnt(EQI_HAND_L);
if (getequipid(EQI_HAND_L) == 510066) {
.@r_left = .@r_shield/2;
}
if (getequipid(EQI_HAND_R) == 510066) {
.@r_right = .@r_weapon/2;
}
if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) {
.@val = 14;
}
else {
.@val = 7;
}
bonus2 bMagicAtkEle,Ele_Fire,.@val;
bonus2 bMagicAtkEle,Ele_Water,.@val;
bonus2 bMagicAtkEle,Ele_Wind,.@val;
bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right);
bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right);
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