.@r_weapon = getequiprefinerycnt(EQI_HAND_R); .@r_shield = getequiprefinerycnt(EQI_HAND_L); if (getequipid(EQI_HAND_L) == 510066) { .@r_left = .@r_shield/2; } if (getequipid(EQI_HAND_R) == 510066) { .@r_right = .@r_weapon/2; } if (getequipid(EQI_HAND_L) == 510066 && getequipid(EQI_HAND_R) == 510066) { .@val = 14; } else { .@val = 7; } bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Water,.@val; bonus2 bMagicAtkEle,Ele_Wind,.@val; bonus2 bSkillAtk,"NJ_KOUENKA",5*(.@r_left+.@r_right); bonus2 bSkillAtk,"NJ_HYOUSENSOU",5*(.@r_left+.@r_right); bonus2 bSkillAtk,"NJ_HUUJIN",5*(.@r_left+.@r_right);