bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus2 bResEff,Eff_Stone,10000;
skill "CR_DEFENDER",4; bonus bDefRatioAtkClass,Class_All;
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) { bonus2 bAddEle,Ele_Dark,10*.@r; } else { bonus2 bAddEle,Ele_Dark,3*.@r; }
bonus bMaxHPrate,50; skill "CR_REFLECTSHIELD",10;
.@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonus2 bAddEle,Ele_Dark,13*.@r; else bonus2 bAddEle,Ele_Dark,5*.@r;