.@r = getequiprefinerycnt(EQI_ARMOR); bonus bNoWalkDelay; bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) { bonus2 bAddEle,Ele_Dark,10*.@r; } else { bonus2 bAddEle,Ele_Dark,3*.@r; }
.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; if (BaseLevel >= 100) bonus2 bAddEle,Ele_Dark,3*.@r; else bonus2 bAddEle,Ele_Dark,.@r;