bonus2 bResEff,Eff_Curse,10000; skill "AL_INCAGI",10;
.@vit = readparam(bVit); bonus bDef,20*(.@vit/10); bonus bMdef,2*(.@vit/10); if (.@vit>=130) { bonus bMaxHPrate,50; bonus bHealPower2,20; bonus bAddItemHealRate,20; }
bonus bFlee2,5; bonus2 bSubSkill,"NPC_CRITICALSLASH",100;
bonus bMaxHPrate,50; skill "CR_REFLECTSHIELD",10;
bonus bSPDrainValue,2; skill "WZ_QUAGMIRE",5;
bonus bShortAtkRate,20;
bonus2 bAddSize,Size_All,20;
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,5000,BF_WEAPON; /*Unknow Rate*/
bonus bPerfectHitAddRate,50; bonus bSPDrainValue,5;
bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; autobonus2 "{ bonus2 bRegenPercentHP,25,1000; }",10,2000,BF_MAGIC; /*Unknow Rate*/
bonus2 bSubEle,Ele_Wind,15; skill "MG_SAFETYWALL",10;
bonus bMaxHPrate,20; bonus bAspdRate,3;
.@vit = readparam(bVit); bonus bDef,10*(.@vit/10); bonus bMdef,.@vit/10; if (.@vit>=130) { bonus bHealPower,10; bonus bAddItemHealRate,10; }
bonus bFlee2,2; bonus2 bSubSkill,"NPC_CRITICALSLASH",30;
bonus bMaxHPrate,25;
bonus bSPDrainValue,1;
bonus bShortAtkRate,10;
bonus2 bAddSize,Size_All,10;
autobonus "{ bonus2 bHPDrainRate,1000,1; }",10,3000,BF_WEAPON;
bonus bPerfectHitAddRate,15; bonus bSPDrainValue,1;
bonus2 bSubRace,RC_Player_Human,30; bonus2 bSubRace,RC_Player_Doram,30; autobonus2 "{ bonus2 bRegenPercentHP,15,1000; }",10,2000,BF_MAGIC;
bonus2 bSubEle,Ele_Wind,15;
skill "CR_PROVIDENCE",3;
bonus2 bAddSize,Size_All,15; bonus2 bMagicAddSize,Size_All,15;
autobonus3 "{ bonus bAbsorbDmgMaxHP2,10; }",1000,10000,"ALL_FULL_THROTTLE";