bonus3 bAddEffWhenHit,Eff_Stun,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
.@vit = readparam(bVit); bonus bDef,20*(.@vit/10); bonus bMdef,2*(.@vit/10); if (.@vit>=130) { bonus bMaxHPrate,50; bonus bHealPower2,20; bonus bAddItemHealRate,20; }
bonus bDelayrate,-8; bonus bLongAtkRate,30; bonus bShortAtkRate,30; bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Bleeding,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
bonus bBaseAtk,50; bonus2 bAddClass,Class_Boss,30; bonus2 bSkillCooldown,"SR_TIGERCANNON",-500; autobonus "{ bonus bStr,30; bonus bAtkRate,20; }",30,10000,BF_WEAPON;