bonus bDelayrate,-8; bonus bLongAtkRate,15; bonus bShortAtkRate,15;
bonus bDelayrate,-8; bonus bLongAtkRate,30; bonus bShortAtkRate,30; bonus3 bAddEffWhenHit,Eff_Freeze,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Bleeding,5000,ATF_MAGIC; bonus3 bAddEffWhenHit,Eff_Stone,5000,ATF_MAGIC;
.@g = getenchantgrade(EQI_ARMOR); if (.@g>=ENCHANTGRADE_D) { bonus bVariableCastrate,-15; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHP,2500; bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus bAspdRate,15; if (.@g>=ENCHANTGRADE_A) { bonus bFixedCast,-300; } } } }