.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bAddClass,Class_Boss,12; bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-3000; bonus2 bSkillAtk,"SR_HOWLINGOFLION",20*(.@r/2); if (.@r>=12) bonus2 bSkillCooldown,"SR_HOWLINGOFLION",-5000;
bonus bBaseAtk,50; bonus2 bAddClass,Class_Boss,30; bonus2 bSkillCooldown,"SR_TIGERCANNON",-500; autobonus "{ bonus bStr,30; bonus bAtkRate,20; }",30,10000,BF_WEAPON;