bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000;
bonus bPerfectHitAddRate,50; bonus bSPDrainValue,5;
.@r_armor = getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,3*(.@r_armor/2); bonus2 bAddClass,Class_Boss,8*(.@r_armor/3);
bonus bFlee,-150; bonus2 bResEff,Eff_Stone,10000; bonus bPerfectHitAddRate,50;
bonus bStr,30; bonus bPow,30; bonus2 bAddEle,Ele_All,30;
bonus bFlee,-100; bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000;