.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"AB_ADORAMUS",-1000; bonus2 bSkillAtk,"AB_ADORAMUS",10*(.@r/2); bonus2 bSkillAtk,"CD_FRAMEN",8*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2); bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);