bonus bAspdRate,10; bonus2 bSubEle,Ele_All,10;
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"LG_RAYOFGENESIS",-1000; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10*(.@r/2); bonus2 bSkillAtk,"IG_CROSS_RAIN",8*(.@r/2);
bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; skill "MG_SAFETYWALL",5;