.@r = getequiprefinerycnt(EQI_HAND_R); bonus bSMatk,10; bonus2 bSkillAtk,"WM_REVERBERATION",10*(.@r/2); bonus2 bSkillAtk,"TR_METALIC_FURY",10*(.@r/2);
bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10; skill "MG_SAFETYWALL",5;