.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20; bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_VARETYR_SPEAR",20; bonus2 bSkillAtk,"EM_LIGHTNING_LAND",20; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",9*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20; bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);