.@r_weapon = getequiprefinerycnt(EQI_HAND_R);
bonus2 bMagicAddRace,RC_Plant,10;
bonus2 bMagicAddRace,RC_Undead,10;
bonus2 bMagicAddRace,RC_Formless,10;
bonus2 bMagicAddRace,RC_Angel,10;
bonus2 bMagicAddRace,RC_Dragon,10;
bonus2 bMagicAddRace,RC_Fish,10;
bonus2 bMagicAddRace,RC_Insect,10;
bonus2 bMagicAddRace,RC_Brute,10;
bonus2 bMagicAddRace,RC_Demon,10;
bonus2 bMagicAddRace,RC_DemiHuman,10;
bonus2 bSkillAtk,"SO_VARETYR_SPEAR",10*(.@r_weapon/2);
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