.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAtkEle,Ele_All,10; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10*(.@r_weapon/2);
bonus2 bMagicAtkEle,Ele_All,15; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",12*(getequiprefinerycnt(EQI_HAND_R)/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15; bonus2 bMagicAtkEle,Ele_All,2*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",20; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",20; bonus2 bMagicAtkEle,Ele_All,4*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",25; bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",25; bonus2 bMagicAtkEle,Ele_All,6*(.@r/2);
bonus2 bMagicAddRace,RC_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"ABC_FROM_THE_ABYSS_ATK",15;