.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bMagicAddSize,Size_All,10; bonus2 bSkillAtk,"WL_CRIMSONROCK",10*(.@r_weapon/2);
bonus2 bMagicAddSize,Size_All,15; bonus2 bSkillAtk,"WL_CRIMSONROCK",12*(getequiprefinerycnt(EQI_HAND_R)/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",15; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",15; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",15; bonus2 bSkillAtk,"WL_EARTHSTRAIN",6*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",20; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",20; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",20; bonus2 bSkillAtk,"WL_EARTHSTRAIN",9*(.@r/2);
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"WL_CRIMSONROCK",25; bonus2 bSkillAtk,"AG_FLORAL_FLARE_ROAD",25; bonus2 bSkillAtk,"AG_STRANTUM_TREMOR",25; bonus2 bSkillAtk,"WL_EARTHSTRAIN",12*(.@r/2);
bonus2 bSkillCooldown,"WL_CRIMSONROCK",-5000; bonus2 bMagicAddRace,RC_All,10; if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) bonus2 bSkillAtk,"WL_CRIMSONROCK",20;