.@r = getequiprefinerycnt(EQI_GARMENT)/3;
bonus2 bSkillCooldown,"AB_ADORAMUS",-50*.@r;
bonus2 bSkillAtk,"AB_JUDEX",5*.@r;
bonus2 bSkillAtk,"AB_ADORAMUS",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MAGIC",5*.@r;
bonus2 bSkillAtk,"AB_DUPLELIGHT_MELEE",5*.@r;
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