bonus bLongAtkRate,25;
bonus bLongAtkRate,20; bonus2 bSubEle,Ele_Fire,-10; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1;
.@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSkillAtk,"RA_ARROWSTORM",(5*.@r); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",(5*.@r); if (getequiprefinerycnt(EQI_HAND_R) >= 10) { bonus bAspd,1; }
bonus2 bSubEle,Ele_Fire,75;