bonus bLongAtkRate,10; .@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r_weapon/3); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM_MELEE",5*(.@r_weapon/3); if (getenchantgrade(EQI_HAND_R) >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",15; }
skill "CR_PROVIDENCE",3; bonus bMaxHPrate,15; bonus2 bSubClass,Class_Boss,10;
bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",25; bonus2 bSkillAtk,"TR_ROSEBLOSSOM",25; bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",25; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubRace,RC_Player_Doram,10;
bonus bBaseAtk,300; bonus bMatk,300; bonus bDelayrate,-5;