bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if (BaseClass == Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50;
bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if (BaseJob == Job_Crusader) bonus bDefEle,Ele_Holy;
.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bAddItemHealRate,501,10*.@r; bonus2 bAddItemHealRate,502,10*.@r; bonus2 bAddItemHealRate,503,10*.@r; bonus2 bAddItemHealRate,569,10*.@r;