bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if (BaseClass == Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50;
.@r = getequiprefinerycnt(EQI_ARMOR); if (.@r == 5) { bonus bDefEle,Ele_Earth; } else if (.@r == 6) { bonus bDefEle,Ele_Water; } else if (.@r == 7) { bonus bDefEle,Ele_Wind; } else if (.@r == 8) { bonus bDefEle,Ele_Fire; } else if (.@r == 9) { bonus bDefEle,Ele_Dark; } else if (.@r >= 10) { bonus bDefEle,Ele_Holy; }
bonus bDefEle,Ele_Holy;