bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if (BaseClass == Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50;
bonus bLongAtkRate,8; autobonus3 "{ bonus bDelayrate,-20; }",1000,3000,"NJ_ISSEN";
bonus bCritical,5; bonus bLongAtkRate,15;