bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if (BaseJob == Job_Crusader) bonus bDefEle,Ele_Holy;
.@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bSkillAtk,"PA_SHIELDCHAIN",5*(.@r/2); bonus2 bSkillAtk,"CR_DEVOTION",5*(.@r/2);