if (eaclass()&EAJL_THIRD && BaseJob == Job_Rogue) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; bonus2 bSkillAtk,"WZ_METEOR",5*(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",5*(.@r/2); }
bonus2 bMagicAtkEle,Ele_Neutral,10; if (eaclass()&EAJL_THIRD && BaseJob == Job_Priest) { bonus2 bSkillAtk,"AB_ADORAMUS",5*(getequiprefinerycnt(EQI_HAND_R)/2); } if (eaclass()&EAJL_THIRD && BaseJob == Job_Sage) { bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5*(getequiprefinerycnt(EQI_HAND_R)/2); }
if (eaclass()&EAJL_THIRD && BaseJob == Job_Wizard) { .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WL_FROSTMISTY",-5000; bonus2 bSkillAtk,"WL_FROSTMISTY",5*(.@r/2); bonus2 bSkillAtk,"WL_DRAINLIFE",5*(.@r/2); }
.@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",5*(.@r/2); bonus2 bSkillAtk,"WM_REVERBERATION",5*(.@r/2);