.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bCritAtkRate,20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10*.@r_weapon;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10*.@r_weapon;
.@r_weapon = getequiprefinerycnt(EQI_HAND_R); bonus2 bSkillCooldown,"RA_ARROWSTORM",-1800; bonus2 bSkillAtk,"RA_ARROWSTORM",10*.@r_weapon;