bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000;
bonus2 bSubEle,Ele_Earth,50; bonus2 bSubEle,Ele_Water,50; skill "AS_ENCHANTPOISON",10;
bonus bMatk,100; skill "HW_GANBANTEIN",1;
bonus bBaseAtk,100; skill "LK_CONCENTRATION",5;
bonus2 bAddClass,Class_Boss,25; skill "SN_SIGHT",10;
bonus2 bAddClass,Class_Normal,25; skill "WS_MELTDOWN",10;
bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; skill "HP_ASSUMPTIO",5;
bonus bFlee,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; if (readparam(bVit)>=110) bonus bFlee,50;
bonus bCritical,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"AM_ACIDTERROR",5,-100,BF_WEAPON,1; if (readparam(bStr)>=110) bonus bCritical,50;
bonus bHit,50; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"ST_FULLSTRIP",1,-100,BF_WEAPON,1; if (readparam(bLuk)>=110) bonus bHit,50;
bonus bMatkRate,7; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"SA_LANDPROTECTOR",5,-100,BF_MAGIC,0; if (readparam(bDex)>=110) bonus bMatkRate,7;
bonus bAtkRate,7; bonus bMaxHPrate,50; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"MO_INVESTIGATE",5,-100,BF_WEAPON,1; if (readparam(bAgi)>=110) bonus bAtkRate,7;
bonus bMaxHPrate,60; bonus2 bResEff,Eff_Freeze,10000; bonus5 bAutoSpellWhenHit,"CR_GRANDCROSS",10,-100,BF_WEAPON,0; if (readparam(bInt)>=110) bonus bMaxHPrate,10;
bonus bNoGemStone; bonus2 bSubEle,Ele_Neutral,50;
bonus2 bSubEle,Ele_Neutral,-50;
bonus bDelayrate,-10; bonus2 bSubEle,Ele_Neutral,50;
bonus bDelayrate,10; bonus2 bSubEle,Ele_Neutral,-50;
bonus bAspd,2; bonus2 bSubEle,Ele_Neutral,50;
bonus bAspd,-2; bonus2 bSubEle,Ele_Neutral,-50;
bonus bAtkRate,15; bonus2 bSubEle,Ele_Neutral,50;
bonus bAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50;
bonus bLongAtkDef,10; bonus2 bSubEle,Ele_Neutral,50;
bonus bLongAtkDef,-10; bonus2 bSubEle,Ele_Neutral,-50;
bonus bSPDrainValue,3; bonus2 bSubEle,Ele_Neutral,50;
bonus bSPDrainValue,-3; bonus2 bSubEle,Ele_Neutral,-50;
bonus bMaxHP,50*BaseLevel; bonus2 bSubEle,Ele_Neutral,50;
bonus bMaxHP,-50*BaseLevel; bonus2 bSubEle,Ele_Neutral,-50;
bonus bPerfectHitAddRate,30; bonus2 bSubEle,Ele_Neutral,50;
bonus bPerfectHitAddRate,-30; bonus2 bSubEle,Ele_Neutral,-50;
bonus bFlee,50; bonus2 bSubEle,Ele_Neutral,50;
bonus bFlee,-50; bonus2 bSubEle,Ele_Neutral,-50;
bonus bMagicHPGainValue,200; bonus bMagicSPGainValue,20; bonus2 bSubEle,Ele_Neutral,50;
bonus bMagicHPGainValue,-200; bonus bMagicSPGainValue,-20; bonus2 bSubEle,Ele_Neutral,-50;
bonus bLongAtkRate,15; bonus2 bSubEle,Ele_Neutral,50;
bonus bLongAtkRate,-15; bonus2 bSubEle,Ele_Neutral,-50;
bonus bMdef,30; bonus2 bSubEle,Ele_Neutral,50;
bonus bMdef,-30; bonus2 bSubEle,Ele_Neutral,-50;
bonus bMatkRate,15; bonus2 bSubEle,Ele_Neutral,50;
bonus bMatkRate,-15; bonus2 bSubEle,Ele_Neutral,-50;
bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus2 bHPRegenRate,1500,10000; bonus2 bSPRegenRate,30,10000;
bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus2 bHPRegenRate,5000,10000; bonus2 bSPRegenRate,100,10000; bonus bHealPower2,10; bonus bAddItemHealRate,10;
bonus bPerfectHitAddRate,25;